![]() ![]() Each character has a friendship meter that increases or decreases based on interactions such as "gossip" and giving gifts. Gameplay also centers heavily on interaction with the in-game characters. When all requirements for the scenario have been met, the player's boss will call to congratulate them and send a letter of resignation, allowing the player to move on to the next scenario. There are also side stories that occur within each scenario, sometimes including bizarre instances involving smuggling rings, a cult, and even aliens. businesses, farms, or amusement facilities. Goals always involve growing the town to a given population, and often ensuring that a percentage of the buildings are of a certain type, i.e. There are various goals to complete in each of the five main scenarios. Several titles under the name "Machi-Ing maker" have also been published for the Nintendo DS and the PlayStation 3. Another sequel, Metropolismania 3, was released for the PlayStation Portable by D3 Publisher but in Japan only. The title was released on Augin North America and in Japan on Jby D3 Publisher. ![]() A sequel was announced by Natsume, titled Metropolismania 2 ( Machi-ing Maker 2: Zoku Boku no Machi Zukuri in Japan). The object of the game is to interact with NPCs in order to populate various towns. ![]() Metropolismania (known in Japan as Machi-ing Maker) is a PlayStation 2-only city-building game developed by Indi. ![]()
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